The tasks described

Here's a quick guide to the tasks you will need to do once you have read the background to the game and examined the data about the store proposal.

There are a series of tasks for you to do and you will see your progress through them by looking at the top of the page where there is a toolbar that has the following headings: Research, Strategy, Space, Staff, Stock and Report. A tick will appear against each one as you complete each page. You can go back to a previous task at anytime (but you cannot jump back two stages in one go). Below is a quick guide as to what you are required to do at each of the key task pages. Included in the table is a list of relevant links you may want to ensure you have visited and read.

Stage Taskbar description Tasks explained and some tips Links to visit as an absolute minimum. Be warned this is NOT the full set of links.
1 Research These pages provide you with all the relevant information on the game.

Background

Store proposal

2 Strategy

The first decisions to be made require you to decide which 3 product groups from a choice of 8 to stock. Be careful that you consider the fashion sector information, the local trading conditions, competition and consumer base.

You might want to visit some fashion retailers to see how they put together a coherent product offering.

 

Products currently on offer for the company (FashCo).

 

3

The second set of decisions, still on the strategy page, require you to set the staff service level and wage rates.

You might want try to find out what wage rates are for retailing at the moment.

Check the service level page.
4 Space

Having chosen your 3 product groups from the strategy page, you will be presented with a screen showing the 5 products in each of the 3 product groups. You will need to allocate space to each of the fifteen products. The game won't let you allocate less than the minimum or more than the maximum space for each product. You will also need to allocate space to a number of non-selling elements. Visit retailers to establish how they apportion space and read up on the topic.

See how as you add space the turnover and profit figure counter changes. You will also see how your wage budget changes too. Just how are you going to apportion space?

Non-selling elements can be found here
5 Staff Your decisions on service levels and wage rates will have been brought forward from the strategy page. However, you have an opportunity to test out the impact of various service levels and wage rates which will then give you different numbers of annual hours to use for staffing the store. The target hours that are generated are a guideline and are related to the annual trading pattern. You also have to decide what proportion of staff should be permanent and temporary.

Check out the annual, and weekly trading patterns so you apportion staff in a suitable manner.

6 Stock Here you are presented with a series of stock prevention options. There aren't any costs identified but this is something you might want to try to find out about yourself. The data for this section comes from work done by Mike Pretious and colleagues. You might want to read their article to give you further detailed background.

List of prevention options

 

7 Report

You will have to print off your results page when you are happy with what you have done. You will find the print button at the bottom of the report page. You can have as many attempts at the game as you want (and of course you can print off as many different combinations as you want too). By doing this you will be able to see the impact of differing stock strategy, space allocations and service and wage rate choices.

Did you have a sound rationale for doing all these tasks when you started and have you got a defensible proposition?

Once you are happy with your results you will have to submit your print out. One final task is to show where you would site all the different products and non-selling elements on the store plan. To help you with this task the print out lists your choices in square feet and also has a number in (brackets). The number in the ( ) tells you how many squares you have to use for each of the products and non-selling elements So colour in your plan making sure you have a clear key, and make any other annotations on your store plan to help the tutor mark it. And remember you also need to submit another piece of written work too.

 



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